World
The public-safe foundations of the Arcanum universe — no story spoilers: how the Interreality holds together, its key location, the rank hierarchy, and the schools of magic.
The Interreality
Arcanum is neither a world nor a planet but a structural node of the Interreality: it exists not "somewhere" but in between. If the web of worlds is an endless, many-dimensional fabric, Arcanum is the place where its principal vectors converge and stabilize. Without it the web of worlds does not shatter at once, yet it loses its footing, begins to waver and distort. Arcanum is the anchor of balance.
Key location
The Citadel
The Citadel of Arcanum is the single anchor that has held the worlds apart for thousands of years. It has never fallen. Here the mages of every rank live and train, here the Council of Elders convenes, and from here issues the will that keeps the balance of the Interreality. The Citadel is the heart of the Arcanum universe and the entry point into its story.
The Seven Ranks
A closed hierarchy of seven ranks, from lowest to highest. Every rank commands all sixteen schools of magic — the difference is depth and density, not access.
- 7
Neophyte
The entry level. Recruited from the worlds, their gifts recognized at once, they pass through the academic cycle.
- 6
Warrior
A full combat unit. Universal magic, clear discipline, subordination to the command structure.
- 5
Guardian
The connecting tier. Commands small units, the link between officers and warriors. Deeply trained.
- 4
Legate (Officer)
The officer tier. Magic, combat skill, and analysis all at a high level.
- 3
Archon
The highest active tier of power. Universal mages of the greatest density, strategists who act autonomously in crisis.
- 2
High Archon
The Council of Elders. Having risen through the whole hierarchy from neophyte, with centuries of experience and a strategic horizon.
- 1
Supreme Archon
The summit of the hierarchy. Keeper of the Source, interpreter of the balance. The final word is theirs.
The Sixteen Schools of Magic
The magic of Arcanum is divided into sixteen canonical schools. The list is closed: there is no seventeenth. Every mage is trained in all of them; the primary is the one a practitioner leans toward.
- 1
School of Air
- 2
School of Fire
- 3
School of Water
- 4
School of Earth
- 5
School of Light
- 6
School of Shadow
- 7
School of Destruction
- 8
School of Illusion
- 9
School of Mind
- 10
School of Wards
- 11
School of Morphing
- 12
School of Healing
- 13
School of Space
- 14
School of Time
- 15
School of Necromancy
- 16
School of Bioforms